AI Insights · Timothy · October 2021
Top 5 Educational Games Performance in South America Q3 2021
Discover the performance trends of the top 5 educational games apps on a unified platform in South America during Q3 2021, including metrics on downloads, revenue, and active users.
In Q3 2021, the top 5 educational games apps in South America showed varied performance trends across downloads, revenue, and active users. Here’s a closer look at each app’s metrics, based on data from Sensor Tower.
Lingokids - Play and Learn experienced a steady weekly revenue, peaking at approximately $43.2K in late June and maintaining around $37K in the subsequent weeks. Weekly downloads fluctuated, reaching a high of 85.2K in the last week of September. The app saw an increase in weekly active users, rising from 134K in early September to 184.4K by the end of the month.
PlayKids+ Kids Learning Games maintained a consistent weekly revenue, averaging around $34K to $40K. Weekly downloads peaked at 117.2K in mid-July but showed a downward trend towards the end of the quarter, ending at 61.6K. Active users saw a high of 691.7K in mid-July before declining to 554.6K by the end of September.
Papumba: Kids Learning Games had a varied revenue stream, peaking at $8.9K in mid-July and then settling around $4.6K by the end of September. Downloads were highest at 8.9K in early August, but dropped significantly to 1.2K by the end of the quarter. Active users fluctuated, peaking at 17.3K in early August and decreasing to 10.1K by the end of September.
Buddy.ai: Early Learning Games showed a steady decline in weekly revenue, starting at $5.3K in late June and ending at approximately $3K in late September. Downloads saw a peak of 33.2K in early July but decreased to around 17.8K by the end of the quarter. Active users followed a similar trend, starting at 52.3K in early July and ending at 34.9K in late September.
Keiki Learning games for Kids had a modest revenue stream, peaking at $3.5K in early August and then averaging around $2.2K by the end of September. Downloads spiked to 13.4K in early August but declined to about 2.9K by the end of the quarter. Active users increased from 4.8K in late June to 11K in early August, before stabilizing around 5.3K in late September.
For more detailed insights and data, visit Sensor Tower.